Draw a filter card and place it face up in front of you. Put a piece of loot on the card.
Draw 3 security cards and place them side by side face down next to the filter card.
Draw 5 cards from the draw deck.
Determine who goes first.
Player chooses which building to break into.
Building manager looks through face down security cards, chooses which security to play, and turns it face up.
Player plays items to defeat security.
Other players determine success.
If successful, player can look at another security card of the manager's choice. If they want, they can discard a card and face the next security.
The last security card cannot be looked at ahead of time.
The player who defeats the last security card takes the loot and places it in front of them. They also take a blank card.
The manager of the defeated building draws a new filter card and puts it face up on the table with a piece of Loot. They draw four new security cards. If this building is defeated, repeat the same process, drawing five cards instead.
At the end of their turn players discard as many cards as they like and redraw up to five.
When the draw deck is empty, shuffle the discard pile to form a new draw deck.
The player who gets three pieces of loot first wins.
GOALS: Reduce playtime to 90 mins or less.
PROPOSED: To decrease downtime between turns, players can face only one security per turn.
To limit the power of multi-use items, building managers choose which of players' revealed items to discard.