Draw a filter card and place it face up in front of you. Put a piece of loot on the card.
Draw 2 security cards and place them side by side face down next to the filter card.
Draw 5 cards from the draw deck.
Determine who goes first.
Player chooses which building to break into.
Building manager looks through face down security cards, chooses which security to play, and turns it face up.
Player plays items to defeat security.
Other players determine success. Other players determine which cards were used up or destroyed during the break in, and which cards stick around.
At the end of their turn players discard as many cards as they like and redraw up to five.
The player who defeats the last security card takes the loot and places it in front of them. They also take a blank card.
The manager of the defeated building draws a new filter card and puts it face up on the table with a piece of Loot. They draw 3 new security cards. If this building is defeated, repeat the same process, drawing 4 cards instead.
When the draw deck is empty, shuffle the discard pile to form a new draw deck.
The player who gets three pieces of loot first wins.
POTENTIAL PROBLEMS: too much downtime between turns.
GOALS: Reduce playtime to 90 mins or less.